![when did sims 2 come out when did sims 2 come out](https://www.gamereleasedates.net/images/covers/psp/psp-the-sims-2.jpg)
95% or more of these are the most mundane and boring objectives I could think of using. It’s tied into the aspiration system, which gives you a set of goals based on your sim’s personality, but certain sims (yours included) are given “gold” and “platinum” (I really don’t know the difference) aspirations that you complete to proceed. However, The Sims 2 is severely deficient in a lot of places, not least of which is the goals that you actually need to accomplish. That’s not a bad framework, actually, and when read as a feature, I’d probably find it favourable. Finishing the side objectives allows you to unlock secret locations that feature their own sets of goals. It’s technically a linear experience, but at any time, you can go back to one of the areas you cleared to finish up any of the side goals. Along the way, you shift locations in The Sims, this was a linear process, while in Bustin’ Out, you traded in and out of locations straight through to the end.
WHEN DID SIMS 2 COME OUT SERIES
One piece of background that is important to keep in mind about the console versions of The Sims series is that they drop the standard eternal sandbox/dollhouse framework and instead have you proceed through a series of goals to reach an actual endpoint.
WHEN DID SIMS 2 COME OUT PC
So, how did EA take all the complex mechanics of the PC game and translate them to the aging console market? Yeah, they didn’t… The cooking is slightly more robust, so that’s something, I guess. With the Urbz project faltering, EA took the work that was being done on the Urbz 2 and redirected it to a console port of The Sims 2. The Sims 2 was a tremendous evolution for the series, and it immediately took off in sales. They also aged, which meant that you were creating dynasties, racing the biological clock to accomplish as much as possible, and, more importantly, children weren’t horrible wastes of time. They had aspirations that dictated everything from who they wanted to interact with to what they wanted to eat. Sims were no longer static dolls that wouldn’t complain as long as they weren’t pissing themselves on the kitchen floor.
WHEN DID SIMS 2 COME OUT SIMULATOR
Meanwhile, on PC, The Sims 2 was released and completely revamped the life simulator in ways so significant that they arguably haven’t been matched in the series since. Sales still managed to exceed 2 million units, but that was a pale shadow of both The Sims on console, and its follow-up The Sims Bustin’ Out. They were so optimistic that they allegedly began work on The Urbz 2 five months before completion of the first game. It’s just too bad that game sucks out loud. When EA launched The Urbz: Sims in the City, they had hopes for it to become the next big Sim franchise for them.